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Client Testimonials

"Project Manager made good work. He had to work into our system. Now he is more and more able to work stand-alone on our customer projects. We are satisfied with him for the first step and naturally we want to work together with him in future"

James Ramroop
Driving Days

"I believe DSWTPL has capable personnel and a very good \"get it done\" attitude. We hope to extend our business relationship to include some of our more intricate development needs."

Michael Fraser
ImyourDoctor

"I couldn\'t have asked for a better developer. He understands all my needs and I feel very blessed to have developer like him working with me on this project. I would like to also add that this is the first experience working with outsourcing and couldn\'t be more pleased with my decision to work with you guys. I look forward to working with you more on future projects."

Masood Anwar
MX Save

Game play, as always is the main focus for any game. Gamers are now only too happy with powerful and innovative games that can be produced with Macromedia technologies such as Flash (especially MX) and Shockwave. This presents a tremendous opportunity to blend the addictiveness of excellent game play with fast online playability and fast downloads.

 

We are ideally positioned to accomplish the above. By combining our native Macromedia Game Development skills with our gamer’s perspective and experience, delivering world-class bespoke solutions is just the beginning of the tasks that we can do.
Macromedia’s Flash MX brings to the world, the various tools needed to cater to games for internet audiences. And DSWTL here is to utilize the same. Using Macromedia based technologies such as Flash and Shockwave, we can:
  • Create rich, engaging graphics in our games and merge it in a fluid manner with absorbing game play.
  • Create environments online to play and/or download these games by optimizing file sizes.
A playback device that can interpret the download movies
Harnessing Vector Graphics
arguably, the most important aspect of any game (besides game play of course), is excellent and compelling graphics. Gamers want to be transported to worlds such the ones that can be seen in Halo, Ever Quest and Myst. These worlds are, gorgeous, to say the least.
Albeit the restrictions posed by games developed in Flash may not exactly match up to Mainstream game development, our designers working in Photoshop, Illustrator, Freehand, or Fireworks keep working with the tools they are comfortable with, knowing that our work will be usable in Flash and it’ll still possible to create engaging game play.
Flash truly delivers broadcast-quality images over the Internet.
Small File Size
inherently, bandwidth is a consideration and an important one at that. Flash MX addresses this with compressed movies that can be easily downloaded even with dial-up connections.
Game Components
a game consists of a number of components: the core Flash movie, sound clips, video clips, code, additional Flash movies, and graphics. Packaging all of these components into a single file makes for a large movie or a large game. We utilize Flash MX to chunk out not only the main movie, but also the different media types for your game. This means that each file can be downloaded on demand. The end result is a more efficient game designed for an online community.
Small Plug-In
Much of the Flash Player’s success depends on the gamers small file size. It takes less than a minute, even over a dial-up connection to download Flash Player, the plug-in required to play Flash Games online and is almost instantaneous for broadband connections. The incredible speed at which the Flash 5 Player has infiltrated internet users is an apt case in point for how easy it is to download and install. Even PDAs these days support the Macromedia Flash Player. Also many versions of Windows Pocket have Flash Player in-built, as a regular feature.
Game Criteria
To churn out games, we divide the entire process into three parts:
Game design
Graphics have to be created for the game. This is the first step. We use tools such as Fireworks and Freehand for the same as the UI between various Macromedia products is largely consistent.
Game Development
This is done with Flash because it has the features that enables us to import graphics created with Fireworks and Freehand, and then put these into a movie.
Game Hosting
This is the final stage. Just as a PC game runs from a PC, a flash enabled online game would need to run from a website. We use Dreamweaver MX as the definitive tool for this purpose, again because the interface is largely similar.